You control the camera when you click on the canvas or with mouse right click.
Double click on the canvas will reset the camera, double click on the model will focus on the clicked area.
The Ctrl key is assigned to the masking tool.
The '~' character means "while pressed".
Camera |
|
~Alt + move camera |
pan camera (if you release alt you switch to zoom mode) |
~Ctrl + move camera |
zoom camera |
Shift + move camera |
Snap to nearest 90° |
Space bar |
Reset camera |
T |
Top view (bottom when pressed twice) |
L |
Left view (Right when...) |
F |
Front view (Back when...) |
Arrow keys |
fps-like movement |
Rendering |
|
W |
Toggle wireframe |
Tools |
|
0 - 9 |
sculpting tools |
E |
translate tool |
N |
invert brush sign |
S |
Color/Material picker (when paint tool selected) |
~Alt |
invert brush sign |
~Shift |
smooth tool |
~X |
edit radius (mouse move) |
~C |
edit intensity (horizontal mouse move) |
~Ctrl |
masking tool |
Ctrl + click |
invert the mask |
Ctrl + drag |
clear the mask |
Scene/Files |
|
Ctrl + O or Ctrl + I |
add file (obj, sgl, ply or stl) or you can also drag and drop on the canvas |
Ctrl + Alt + N |
clear scene |
Ctrl + E |
save as OBJ |
Ctrl + Alt + E |
save as OBJ the current selected meshes |
~Shift + click on mesh |
add or remove the picked mesh to the selected meshes |
Delete |
delete the selected meshes |
ctrl + D |
Duplicate selected meshes |
Miscellaneous |
|
Ctrl + Z |
undo |
Ctrl + Y |
redo |