Tweek the settings below and it will update this


Camera
projection
fov (for perspective) [10, 90]
camera mode
camera pivot on picking
Rendering
shader
flat shading
show wireframe
curvature [0, 5]
exposure environment [0, 5]
environment texture [0, 4]
matcap texture [0, 9]
Miscellaneous
language
show mesh outline
outline color
show grid
scale and center mesh at import
show symmetry line
darken unselected mesh
wacom plugin (it uses the (very) deprecated NPAPI !)
shortcuts e.g: crease:3,transform:e,brush:1
List of customizable events :
  • move, brush, inflate, twist, smooth, flatten, pinch, crease, drag, paint, transform
  • intensity, radius, negative, picker
  • delete
  • camera_front, camera_top, camera_left, camera_reset, strife_left, strife_right, strife_up, strife_down